#include "Normal.h"

Normal::Normal(float x, float y, float z) {
	this->x = x;
	this->y = y;
	this->z = z;
}
Normal::Normal() {
	this->x = 0.0f;
	this->y = 0.0f;
	this->z = 0.0f;
}
float Normal::getX() {
	return x;
}
void Normal::setX(float x) {
	this->x = x;
}
float Normal::getY() {
	return y;
}
void Normal::setY(float y) {
	this->y = y;
}
float Normal::getZ() {
	return z;
}
void Normal::setZ(float z) {
	this->z = z;
}